The Point
The main goal of Design Science is to develop and verify artefacts that solve specific problems. These artefacts are meant to be practical and useful in solving real-world issues and improving existing practices.
For Example
Let’s say, we want to teach a new, more climate-sensitive grazing technique to many pastoralists. And we want to do it in an inclusive, gender-sensitive, and cost-effective way.
Simply observing and documenting the technique won't lead to practical results that can be applied by us and other organizations facing the same challenge. We need to do Design Science Research.
This involves studying existing observations and past attempts to form a knowledge base (KB). Using this information and some initial user research, we can develop a proposed solution, like a special puzzle that helps them know when to move to a new grazing area.
A knowledge base is all the information about the problem, and past or current solutions that are attempting to solve it, stored in a structured way
Once the puzzle is created, we give it to the pastoralists and observe how they interact with it. This will provide us with valuable insights, which we can use to write papers and inform our next proposed solution for further improvements.
Common terms in Design Science
- Artefact: This is a product created through the design science process. It could be a model, method, process, system, technology, or any other innovative solution designed to address a specific problem. For example, the special puzzle designed to help pastoralists learn a new climate-sensitive grazing technique.
- Problem Domain: This defines the context in which a particular problem exists. It is the domain that researchers aim to understand and improve through the design of artefacts. In the above example, the problem domains are climate change, and pastoralism.
- Problem Identification: This is a stage in the design science process. It involves identifying and defining the problem or opportunity that the design science research aims to address. For example, pastoralists over-graze one area of land which leads to degradation of land, soil erosion, and desertification. Problem identification requires a deep understanding of the problem domain and the needs of stakeholders.
The Conclusion
This concludes the first part of our 3-part Design Science Blog Series.
We have looked at the definition, the origins of Design Science thought, and defined some common terms used. We have also explored an example of how Design Science can be applied.
But are there specific steps followed in the creation of an artefact?
In part 2 of this series, we will take a closer look at the Design Science process itself.